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Retroarch github
Retroarch github








retroarch github

The value is treated as a hexadecimal value. # maps to the lower left corner of the screen. Values are in range 0.0 to 1.0 for both x and y values. # Offset for where messages will be placed on screen. # Attempt to scale the font to fit better for multiple window sizes. # Do note that the _full_ path of the font is necessary! This path must be defined to enable fonts. # Path to a TTF font used for rendering messages. # Defines if bilinear filtering is used during second pass (needs render-to-texture). # video_second_pass_shader = "/path/to/second/shader." # Define shader to use for second pass (needs render-to-texture). # The output FBO size is scaled by these amounts against the input size (typically 256 * 224 for SNES). # Defines the video scale of render-to-texture. Useful when doing multi-pass shaders or control the output of shaders better. # Defines a directory where XML shaders are kept. Valid values are "cg", "bsnes", "none" and "auto" # video_bsnes_shader = "/path/to/bsnes/xml/shader.shader" # Cg shader will take priority unless overridden in video_shader_type. If both Cg shader path and XML shader path are defined, # video_cg_shader = "/path/to/cg/shader.cg" # Exact behavior of this option is implementation specific. # If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set. # aspect ratio is decided by libretro implementation.

retroarch github

# If this is true and video_aspect_ratio is not set, # Behavior then is defined by video_aspect_ratio_auto. # If this is not set, aspect ratio is assumed to be automatic. # A floating point value for video aspect ratio (width / height). # If video_force_aspect is not set, X/Y will be integer scaled independently. # The base size depends on system-reported geometry and aspect ratio.

retroarch github

# Forces rendering area to stay equal to game aspect ratio or as defined in video_aspect_ratio. Should be disabled if using pixel shaders. # Smoothens picture with bilinear filtering. # suggests RetroArch to use that particular monitor. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor), # If fullscreen, prefer using a windowed fullscreen mode. Resolution of 0 uses the resolution of the desktop. # (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale) System_directory = /home/pi/RetroPie/emulatorcores/ # Implementations can query for this directory to load BIOSes, system-specific configs, etc. # Any white space between the delimiter ' ' and the '=' is significant. # The string is formatted as key value pairs delimited by a semicolon ' '. # Some variables might be "standardized" at a later time if needed. # that is deemed too obscure to expose directly. # Implementations can tap into this user-specificed information to enable functionality # Environment variables internally in RetroArch. # This could fail if ROM extensions overlap. # that appears to support the extension of the ROM loaded. # If a directory, RetroArch will look through the directory until it finds an implementation # Load libretro from a dynamic location for dynamically built RetroArch. # RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set. # Automatically saves a savestate at the end of RetroArch's lifetime. # Save all save states (*.state) to this directory. # This will be overridden by explicit command line options. # Save all save files (*.srm) to this directory.










Retroarch github